|
Post by Hannes Vilhjalmsson on Jan 11, 2013 8:00:18 GMT -5
Do you have a favorite game engine? Do you remember any awesome moments in a game that got you thinking what kind of technology was being used? Each new generation of engines seems to push realism higher and higher. Any major leaps you recall? Check out this article on a visual history of 3D game engines. Are you familiar with any of these engines?
|
|
|
Post by Marinó on Jan 16, 2013 4:43:29 GMT -5
The game engine that stood behind the games I spent the most time on, is probably the infinity engine. en.wikipedia.org/wiki/Infinity_Engine. I don't think that is something that is publicly open though, but I have no idea
|
|
|
Post by Hannes Vilhjalmsson on Jan 16, 2013 10:15:41 GMT -5
While the Infinity engine is not a true 3D engine (not that we have to stick only to those), it really gives the impression of a vast seamless 3D world. Yes, it's quite impressive. An open source re-write (reverse engineering) of the engine exists as GemRB. You are welcome to take a closer look at this for the first demo project.
|
|
|
Post by Sigtryggur on Jan 17, 2013 11:13:52 GMT -5
The first time I ever really wondered "how the hell are they doing this?!" was when I first played Half Life 2. Being able to smash wooden planks apart, the facial animations, it all blew me away at the time.
|
|
|
Post by Heiar on Jan 18, 2013 9:58:17 GMT -5
The first (and only) game engine that I ever really tried was called RPG maker. It was capable of creating games in the style of old SNES RPG games which I really liked.
I remember being really impressed when I first tried Doom 3. It had a spooky atmosphere and it felt pretty life-like. I was also very impressed when I saw the Unreal Engine 4 and I'm looking forward to playing a game made using that engine.
|
|