I have a partial answer to a question posted on top of page 2.
Cadiaplayer uses statistical methods and has no knowledge representation to help it along. Given the type of games and length of rounds it is not surprising than the epistomologically aware programs.
The games presented are 'small' and not very emergent.
The length of each round is 30 seconds.
Yngvi S. Björnsson acknowledges that Cadiaplayer does not handle well games that have loops, like chess for example.
As more complex games are presented into the competition and presumably the length of each round increased, statistical methods will not perform as well as epistemic methods. Yngvi agreed with this position wis hen I spoke with him in early January.
My thoughts about this topic are easier to posit with a declaration than a question/query.
Self-consciousness is much easier to attain than general consciousness. Any embodied agent that has a model of itself and sensors that pick up it's action in the world it inhabits is self-conscious. You can even make a simple bitstream self-conscious. In a certain silly way the bitstream of a Turing machine is self-conscious. General Consciousness (capital C) is more tricky. The Penrose-Hammeroff conjecture of quantum superposition decomposition giving rise to general consciousness has a beauty about it worthy of many a debate.